Let's Get Creative–How Video Games May Foster Creativity
CHRISTIAN | JANUARY 25, 2026
Studies have shown that video games can have many negative outcomes. However, there are also positive
Play, Watch, Drink: How Esports Advertising Shapes Gamer Habits
CHRISTIAN | JANUARY 19, 2026
The gaming and esports audience has grown massively in the past decades, presenting an attractive opportunity
Navigating the Risks and Rewards of Playing Multiplayer Games
CHRISTIAN | JANUARY 11, 2026
Multiplayer games are the most widely played genre of gaming. The study we're looking
The (Hidden) Drug Problem in Esports Competitions
CHRISTIAN | DECEMBER 14, 2025
In sports, players are constantly tested for illegal substance use. However, is this also the case
Why 5v5 Games Keep Us Hooked: The Science Behind Gamings' Favorite Format
CHRISTIAN | MAY 04, 2025
All of the major esports titles are 5v5 games—that's not a coincidence. Why
Boosting: The Shadow Economy of Gaming
Did you know that boosting generates over 100€ million every year? We discuss its damaging effects in gaming and esports.
League of Legends: The Emotional Economy Worth Billions
Riot Games turned League of Legends into a billion-dollar phenomenon—not by selling power, but by selling feelings. We discuss how their free-to-play model taps into emotions and opens players' wallets.