Gaming Meets Streaming: Positive Perceptions and Negative Consequences
CHRISTIAN | JANUARY 26, 2025
Did you know that players with a potential problematic use of video games are more toxic?
Boosting: The Shadow Economy of Gaming
Did you know that boosting generates over 100€ million every year? We discuss its damaging effects in gaming and esports.
League of Legends: The Emotional Economy Worth Billions
Riot Games turned League of Legends into a billion-dollar phenomenon—not by selling power, but by selling feelings. We discuss how their free-to-play model taps into emotions and opens players' wallets.
Cyberbullying and its Consequences in Professional Gaming
Cyberbullying in professional gaming—who are the bullies, who is exposed to it the most, and what are the consequences?